![]() ![]() Put in more detail, 5mLoading is an ever expanding, customizable/hackable, and lightweight loading screen for FiveM. ![]() ![]() Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. Put simply, 5mLoading is yet another loading screen for FiveM. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. I cannot guarantee that this will work for your server and/or continues to work in the future. Feel free to make your own forks and do what ever with the code (within what the license permits). querySelector( '#namePlaceholder > span' ).innerText = window. Contribute to vecchiotom/synn-loadscreen development by creating an account on GitHub. NOTICE: This no longer is maintained by me (syntasu). EPIC Five M Loading Screen for your server, And as always, absolutely FREE If you enjoy the Cinematics, Liking and subscribing would help my channel out. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. The most advanced loading screen script for your FiveM server, with a templates system so you can change the design from time to time without buying new scri. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server. ![]()
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